
James Lyrus
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Posted - 2006.07.04 09:58:00 -
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The reason most alliances are wary of civilian corps is that they're mostly just a pain in the arse, with no real benefit.
No seriously, do you really think that the bigger alliances out there _don't_ have miners and producers in copious quantities?
You might let a room to a lodger IRL, for a bit of extra cash. But the analogy breaks down in EVE. If that lodger turns out to be actively hostile, providing intel for another force, or worse, setting up a deathstar POS filled with hundreds of spare BS and fittings, you can have a _major_ nuisance, and it's not like you can just report them to the police.
The other reason it's not common, is the administrative overhead - If you have 20 'civilian' corps, then you'll probably find that about 5 of them just get on with it, pay their dues, and are no hassle. The rest will be wanting attention, security, information, or otherwise doing stuff that's tying up the time of your 'leadership'. And you still have no sanction over them if they're 'naughty' and start pirating or attacking friendlies.
In part, this is a reason for the success of ISS - we've a clear set of rules, and an internal 'admin structure'. So rather than being 20 'civilian' corps who might be a feckin' nuisance, we're one larger organisation, who's capable of it's own internal controls. Now, it's not a perfect measure by any means, but does go somewhat to rebalance the equation of admin hassle vs. 'return'.
In truth, there's a balance point. Alliances can make a profit off 'guests', but at the end of the day, many don't want the hassle, and security risk involved. Especially if they have their own internal suppliers - after all, why should you be distributing isks outside the alliance, when you can keep them inside.
In short, I can fully understand why alliances _don't_ let 'unaffiliated' people into the territory that they have fought for. If you've worked hard to take and hold a region, then freeloading doesn't sit well. Even rent paying 'guests' can be a hassle - most behave well, but those that don't need 'policing' and ... well that's generally just a pain.
On the flip side though, there's a lot of alliances that _are_ willing to negotiate but by the very nature of it, their tolerance threshold has to be pretty low, otherwise they get deluged.
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